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Shading Trainer

Drag the light (white dot) and the object. Turn on Labels if you want the parts named.

Options

Contrast: 0.75

Light settings

This is not from the white dot. It’s the general “room light” (like sky light, bounced light, or a lit room). Higher ambient = fewer deep shadows.

Also not from the white dot directly. This simulates light bouncing off the ground/walls back into the shadow side.

This is about the white dot: small light = sharper shadows, big light = softer shadows. (Think “bare bulb” vs “big window”.)

Reflected light tint

Use this when the background is dark and you want the bounce to read clearly.

What to look for
Light side
Shadow side
Terminator
Core shadow
Reflected light
Cast shadow
  • Light side: faces the light (brightest).
  • Terminator: where light turns into shadow.
  • Core shadow: often darkest on the object.
  • Reflected light: soft lift near the bottom (bounce).
  • Cast shadow: on the ground. Darkest at contact.
Try this (30 seconds)
  • Turn on Posterize and set 5 steps.
  • Move the light left ↔ right.
  • Watch the terminator move and the cast shadow stretch.